

#SIMS 4 MURDERER MOD MOD#
The mod works with the base game, but some options rely on specific packs: you can't send Sims for take-out ice cream if you don't own the Cool Kitchen Stuff pack, for example.

Sims will also randomly explore if you don't intervene, which is neat. Their skills and motives will change based on the activity you choose, and you can tell your Sim to "Explore With" another character if you want to improve relations. You can send them shopping (they'll come back with new clothes), to dance classes, to local attractions, to gambling spots, to take on some part-time work, and more.
#SIMS 4 MURDERER MOD LICENSE#
Once your Sims have visited the DMV for a license or bus pass, you can send them exploring just by clicking on them, which brings up a radial wheel of options. This mod from KawaiiStacie adds a bunch of rabbit hole actions-activities your Sims can do on their own without you following-that activate buffs or improve your Sims' relationships with those closest to them. The self-defence system can, however, be turned off from the options.(Image credit: Electronic Arts, Maxis / Modded by KawaiiStacie) Sims with a “Good” trait will never take a step to murder the attacker. In that case, you will tend to run-away instead of attacking him back, but if you have a negative association with the attacker, you’ll probably murder him back. Suppose you share a positive relationship with the attacker. There’s even an 80 percent chance that the murder/attack will succeed by default, but if the attacked user has a higher “Fitness” than the attacker, then they’ll have a higher chance of dodging the attack. Multiple outcomes that work according to the sims’ traits and relationship with the attacker will reveal themselves. If you attack a sim or are attacked by another, you can dodge and escape the scene with the self-defence options that have been added in the mod.Įach weapon that has been used by the attacker has its dodge animations. Also, a new club activity “Use Non-deadly Extreme Violence” using the “Autonomous Killing” option/club activity that was already put to use will now have players only use “Deadly” interactions of the modification. Non-Deadly AutonomyĪn option called – “Enable/Disable Non-deadly Extreme Violence for This Sim” is added.
